samedi 5 janvier 2013

Assassins Creed 3: Several Years In The Building With Three Months To Go

By Jules Grimm


Claiming that Assassin's Creed III would look 'next-gen' on current-gen consoles was a tall order from Ubisoft. But then, so was incorporating a production team twice the size of any previous release from the company and considering the immense popularity of the series, it seems as though Ubisoft were already set up for an amazing release set to impressed fans and non-fans alike.

I've seen the preceding releases in this franchise captivate both avid and casual gamers - a quality the industry is hard-pressed for nowadays. Assassin's Creed: Brotherhood managed to feel like a polished action-adventure game - not only that, but a front-runner for the genre - without intimidating the everyday console gamer. It's safe to say the porting to PC controls scared off a few players, but the point still stands.

The trailer released just a couple of weeks ago shows the new AnvilNext engine and indicated the detail utilised in anti-hero Connor's rendered movements and the constantly changing weather system. With Connor interacting flawlessly with the environment, the trailer gives off the impression that the new engine was definitely a very good choice; though the series has always seen the player able to control a character that interacts with their surroundings at ease, Assassin's Creed III looks set to smash that already-sterling status of comprehensive gameplay.

And talking about game play, there exists needless to say that longstanding debate on the Pc controls. Whilst most people have found that the last releases had PC gamers knotting their fingers awkwardly along the keyboard, now Ubisoft came right out and believed they need to just quit their platform of choice and utilize a controller. Yep, it feels like a smack in the face to the PC fanbase - and in all likelihood the sole indisputable fact that provides Ubisoft any form of redemption will be that they are creating a video game designed to be enjoyed on a games console. Despite that considered, it's made them really unpopular on the net and subject to a lot of irritated cursing and stomping by PC game players.

So, was this a good or even bad choice? Ubisoft ended up being forthright and represented what may pretty much be viewed as favouritism towards games consoles. Not really the most effective business strategy plan, but maybe they're simply concerned with regards to dropping gameplay quality as a result of changing to the mouse and keyboard setup? Or maybe they already know that real enthusiasts of the video game wouldn't mind?

Therefore whilst PC game enthusiasts will be contemplating if they ought to wave adios to their mouse and keyboard, gaming console game enthusiasts don't have any such doubt to temper their anticipation that this will certainly end up being a fantastic game, coming from a business that has developed a collection recognized by many game enthusiasts and non-gamers around the world.




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