lundi 14 janvier 2013

The Positive and Negative Aspects of Computer Gaming

By Saleem Rana


Monday, January 7, 2013

Interview by Lon Woodbury

Hilarie Cash Ph.D. who is CoFounder of an Internet Addiction Recovery Program in Washington State called reSTART and Steven Cessario, who is the founder of Connecticut Youth Mentoring and Coaching, discussed with Lon Woodbury, host of the Struggling Teens L.A. Talk Radio Show, about the negative and positive impact of computer system games on children and teenagers.

Background

Hilarie Cash Ph.D., LMHC, is a Co-CEO and Education Director at reSTART, which is an internet addiction recovery center. As an author, speaker, and instructor, Cash has actually appeared on ABC News, CNN, NPR, PBS, the BBC. Cash has also been interviewed for newspapers like the Seattle Times, U.S.A. Today, U.S. News and World Report, and the New York Times.

Steven Cessario is committed to helping others develop life skills and attain success. As a result, he founded CT Youth Mentoring & Coaching, where he serves as an experienced teacher, mentor and coach. He has extensively researched and applied the process of mentorship and training.

Exactly what Impact Does Computer Gaming Have On Young People?

During the meeting, Lon asked his guests to throw light on the topic of computer system games. In particular, he wanted to know, exactly how it impacted young individuals. He was especially concerned about the impact violent and sexually specific scenarios in games impacted our youth. He described the current contradictory views held about pc games and asked his guests to throw light on the issue.

Steven Cessario, whose role was to show the bright side of pc games, mentioned that a study by the Pew Research Center concluded that computer games, far from being socially isolating, serve to link young people with their peers and to their culture. He also noted that various other studies has also qualitatively documented, the many methods that video games improve social interactions and relationships. Adolescents make friends with other gamers, both in person and online. They discuss their games with one another, share useful techniques, and frequently play together.

Hilarie Cash, whose role was to point out the darker side of computer gaming, pointed out that excessive video games were often shown to be socially isolating, thus reducing opportunities for outdoor activities, which in turn could lead to obesity and poor physical health. In addition, there was some research to suggest that in less emotionally balanced kids, it did promote a tendency for violence if the games have violent content. Those who were not tempted to enact out violent urges did show a narcissistic tendency to be antisocial. They appeared to have become insensitive, lacking empathy and compassion for the suffering of other people.

Closing Thoughts

As may be expected, there was no conclusive resolution in this friendly debate as both visitors were able to marshal rational arguments as well as to cite studies to support their perspective. Still, toward the end of the show, both visitors agreed that allocating small amounts of game time was the very best policy due to the fact that many of the negative addictive qualities emerged when computer system gaming was done for large portions of the day.




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